The Game Awards returned last week with a cringey, much-too-long but overall enjoyable show, writes Gazette gaming columnist Jake Magee.
Once again, a progression system centered around microtransactions has ruined an otherwise enjoyable video game, Gazette gaming columnist Jake Magee writes.
"Horizon Zero Dawn" is one of the year's best games, and "The Frozen Wilds" is a worthy addition to an already incredible experience, writes Gazette gaming columnist Jake Magee.
Gazette gaming columnist Jake Magee was happy to dive back into a first-person shooter with a real global conflict as the backdrop, but "Call of Duty: WWII" isn't the series revitalization he was hoping for, he writes.
"Wolfenstein II" takes a couple steps back when it comes to level design and allowing players to tackle missions how they see fit.
"Middle-earth: Shadow of War" expands on the engaging nemesis system that made 2014's "Shadow of Mordor" so fun.
"Middle-earth: Shadow of War" is evidence game developers will force microtransactions into single-player games to make them more lucrative, Gazette gaming columnist Jake Magee writes.
"The Evil Within 2" might not be nearly as scary as the original, which is a disappointment for a horror game, but it's still a solid third-person action adventure, writes Gazette gaming columnist Jake Magee.
"Dishonored: Death of the Outsider" might not carry the weight of a numerical entry in the "Dishonored" series, but it's nearly as deep and just as fun as previous games in the franchise.
Some game journalists just plain suck at playing video games, and that's a problem for the industry, Gazette gaming columnist Jake Magee writes.
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